1 Kor Kilo = 1 Thousand or 1,000
1 M or Mega = 1 Million or 1,000,000
1 G or Giga = 1 Billion or 1,000,000,000
1 T or Terra = 1 Trillion or 1,000,000,000,000
1 P or Peta = 1 Quadrillion or 1,000,000,000,000,000
1 E or Exa = 1 Quintillion or 1,000,000,000,000,000,000
Numbers:
Computers store information in bits. A bit is a number that can
be either 1 or 0. All digital devices boil down to this! Bits in
themselves have limited use so a byte was defined which is a collection
of 8 bits. Using the binary (0-1), as opposed to our dinary (0-9)
number system a byte can represent any number between 0-255. These
numbers are then used to represnt letters and other characters,
e.g. the letter A is actually stored as the number 65 in a byte
or as a computer knows it 01000010. Whenever we describe how much
memory something is capable of storing we always describe this in
terms of Bytes or 'B' for short. Numbers larger than 255 are made
possible by joining 2 or 4 or 8 bytes together; these groups of
bytes are called Words. A four byte word (equating to 32 bits) can
represent any number from 0 - 4,294,967,295 (or about 4 Billion).
Today these numbers are used to generate different amplitudes of
electricity to produce the sounds from your CD player to your mobile
phone, colours and dots you see on your computer screen, TV or DVD
player and the movement from joysticks or gamepads, to robotic toys
or machines.
Storing numbers:
Today computers store numbers in blocks of 32 or 64 bit Words, but
we still describe the total amount of memory in Bytes. These numbers
are stored in several ways. Initially they were stored as holes
in paper tape (back in the 1950s), but now we store this information
as either; pits on a CD or DVD, magnetic polarity on Hard Disk Drives;
and most importantly as electrical charge stored on tiny transister
circuites within a silicon chip. Always the information is stored
as a collection of 1's or a 0's, on or off, North or South, hole
or no hole. A CD for instance holds about 70 minutes of music, because
it is really storing numbers, the information of the disk can be
anything; files; pictures or sounds. A CD can store up to 800 Million
Bytes (remember 1 Byte can store one letter even without compression
this is a lot of information, equating to ) which equates to about
6.4 Billion Bits or 1's and 0's. In about another 2 years there
will be a new disc to superceed the DVD which will be able to hold
about 40 Billion Bytes (or 40 Giga Bytes as we call it in computer
speak). Of course different types of media require different amounts
of memory to store them; 1 letter needs 1 byte of information, a
typical book if compressed would need 50,000 Bytes (50kB) which
is about, a colour photo requires about 50,000 to 500,000 Bytes
(500kB) depending on the detail required; a single (3 minutes of
music) compressed requires about 6,000,000 Bytes or 6MB). So you
can get about 7 hours of compressed music (MP3 format) on one CD.
New ways of compressing sounds, pictures, movies and text are being
developed all the time, squeezing more and more information into
a fixed amount of memory.
Speed:
Computers are not just about storing information but also about
processing it. The more information you have and the numbers it
takes to display, play or moving it, the faster the processor needs
to be, the faster you need to be able get the information from memory.
Hence the biggest factors in a computers speed are the 'Processor'
(CPU chip), the speed of the Hard Disk and memory chips, and the
speed of the Graphics processor (particualrly important for fast
action games). Information is moved around in a computer on the
stroke of a clock, the faster the clock the faster the computer,
but the various parts of the computer must be able to keep up with
the clock. Today clocks run at about a few Billion ticks or cylces
per second, a cycle is refered to in Herts or Hz for short, so 1
Billion cycles per second is described as 1 Giga Herts or 1GHz.
Hard disks are being pushed faster and faster, disks currently spin
at about 7200 revs per minute, however it still takes about a hundredth
of a second for the head to be moved to the right part of the disk
to read the information (a long time in computer terms), hence the
memory on silicon chips (or SIMMs or DIMMs as they are known) is
still a lot faster as information can be retreived from anywhere
in the memory in a fraction of a millionth of a second. And because
SIMMs are more expensive for storing the same amount of information
as Hard Disks SIMMs are used for a computer's short term memory
and for processing information and Hard Disks for the long term
memory storage.
Sending and receiving numbers:
Moving information from one device to another becomes important
when the number of different types of devices is increasing exponantally
along the amount of information to be moved. The more information
can be moved from one place to another in a set amount of time the
better. To compair these speeds we talk about the number of bits
('b' as opposed to Bytes 'B') that can be transfered per second
this is abreviated as bps. To gage how many Bytes per second you
must divide the amount of bps by about 10 (it would be 8 but 10
is easier and there are other overheads in communicating information).
New faster international standards for transfering information are
being thrashed out and agreed all the time. So there are many technologies
to communicate information all with there own pro's and con's. Here
are the most common ones below.
| Modems (Modulate-Demodulate) To connect two
computers together used to be done with serial ports and a couple
of modems. The modems convert digital 1's and 0's to analogue
waves like sounds to be transmitted over the telephone network.
These started out being able to send just 300 bits of information
a second, no good for todays needs. Today the lastest V.92 modem
is able to send, with some clever digital magic, some 56,000
bps (or 56kbps) over the same telephone line. With the latest
advances a new technology called ADSL Broadband has redefined
the modem and allowed us tend up to 2Mps bits per second over
a telephone line. however you must be with 4 miles of your local
telephone exchange, so remote locations are unlikely to be able
to use it. To connect your modem to a phone socket typically
use RJ-11 or BT connectors. |
| USB (Universal Serial Bus) has also been
designed to replace the 9-Pin Serial and 25-pin Printer ports
and provide greater speed and flexability. USB v1.1 can send
12Mbps bits per second (or 12Mbps) and USB v2 can send at up
to 480Mbps. It uses flexible shielded cables up to 5 meters
in length and comes with different connector types to fit different
sizes of devices. For more information go to www.usb.org/faq |
| Infra-Red is light but further into the red
part of the rainbow spectrum beyond which we cannot see. It
uses LEDs to transmit this light and receive it. It is in all
TV remote controls and was integrated into Laptops some mobile
phones and other devices to enable them to send information
to each other, but only by line of sight over short distances
(i.e. several meters). Transmission speeds can be as high as
2Mbps. |
| Bluetooth a wireless technology using radio
like signals to communicate over short distances (up to 15 feet).
This technology is small and cheap so it can be fitted into
the smallest devices for very little cost. For more information
go to www.mobileinfo.com/Bluetooth/FAQ.htm |
| Wireless (IEEE 802.11) is a newish standard
to enable computers to communicate with each other at highish
speeds and over greater distances (up to about 50 meters, less
if signals have to go thru walls) without the need for phyisical
connections. It uses radio like signals again, at a similar
frequency to mobile phones or microwave ovens! Several speeds
are supported from 11Mbps (for 802.11b) and 54Mbps (for 802.11a),
however these speeds are about 3 times higher than you will
actally get in practice due to the way the technology works. |
| Ethernet (IEEE 802.3) uses cables to connect
devices together which allow information to be transmited at
rates up to 10, 100 or 1000Mbps. Prices for this technology
has been falling fast. And it is now possible to build very
cheap high speed computer networks. Cable lenghts can also be
faily long at up 100 meters. Many computers can be connected
together by being plugged in a an Ethernet bridge or switche.
And by connecting several bridges together even larger computer
networks can be created. |
IP (Internet Protocol) is a language that is used to help computers
talk to each other over different types of technologies like those
listed above. It is the language of the Internet. Carrying messages
or information from one machine, on one side of the world, to another
computer on the other side. To enable the many millions of computers
to be able to talk with each other their must be large devices that
act like junctions on a road network, directing information down
different routes these devices are called IP Routers and Switches
and it is these devices that allows the global network of the internet
to function. (This is huge and complex subject and as it happens
my speciality which I have taught for 6 years, anyway I will not
bore you any longer).
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